π§ This Tutorial shows how to get the Security Token
Last updated 3 months ago
We store for every player a unique token in his entity with the key ViorityToken. This is isolated from external resources (like cheat resources).
ViorityToken
Player(-1).state.ViorityToken -- This returns the token
TriggerServerEvent('viority_xxx:server:xy', Player(-1).state.ViorityToken, XY)
Player(source).state.ViorityToken -- This returns the token for provided source
TriggerEvent('viority_xxx:server:xy', Player(source).state.ViorityToken, XY)