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Viority Fraction Request Config
ViorityCore.lua
--- @diagnostic disable: duplicate-set-field, undefined-field, inject-field
ESX = nil -- Do not touch this!
ViorityLocales = {} -- Do not touch this!
ViorityCore = {} -- Do not touch this!
-- Version Notification
ViorityCore.VersionNotification = {
['activate'] = false, -- Activate the Version Notification
['webhook'] = "https://canary.discord.com/api/webhooks/XXX/XXX", -- Change the Webhook for the Version Notification
}
-- Initialize ESX
ViorityCore.ESXVersion = 'legacy' -- Choose your ESX Version (1.1, 1.2, oldlegacy(until 1.9) or legacy(since 1.9))
ViorityCore.LoadESX = function(State) -- Load ESX Function | ONLY CHANGE THEM IF YOU KNOW EXACTLY WHAT YOU ARE DOING!!!
if State == 'server' then
if ViorityCore.ESXVersion == 'legacy' then
ESX = exports["es_extended"]:getSharedObject()
else
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
end
elseif State == 'client' then
if ViorityCore.ESXVersion == 'legacy' then
ESX = exports["es_extended"]:getSharedObject()
else
Citizen.CreateThread(function()
while not ESX do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(150)
end
while not ESX.GetPlayerData().job do
ESX.PlayerData = ESX.GetPlayerData()
Citizen.Wait(150)
end
end)
RegisterNetEvent("esx:playerLoaded")
AddEventHandler("esx:playerLoaded", function(xPlayer)
ESX.PlayerData = xPlayer
end)
RegisterNetEvent("esx:setJob")
AddEventHandler("esx:setJob", function(job)
ESX.PlayerData.job = job
end)
end
end
end
-- Get Identifier (Rockstar Identifier, Steam Identifier or Your Multichar System)
ViorityCore.GetIdentifier = function(source)
local source = source -- Save Variable
local Identifier = nil -- Create new Variable
---- FOR STEAM IDENTIFIER ----
-- for k,v in pairs(GetPlayerIdentifiers(source)) do
-- if string.sub(v, 1, string.len("steam:")) == "steam:" then
-- Identifier = v -- Returns steam:XXX
-- end
-- end
---- FOR STEAM IDENTIFIER ----
---- FOR ROCKSTAR IDENTIFIER ----
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
Identifier = xPlayer.getIdentifier()
else
for k,v in pairs(GetPlayerIdentifiers(source)) do
if string.sub(v, 1, string.len("license:")) == "license:" then
Identifier = v:gsub("license:", "") -- Returns XXX License
end
end
end
---- FOR ROCKSTAR IDENTIFIER ----
return Identifier
end
-- Activate the Debug modus to identify a bug in the code
ViorityCore.DebugMode = false
-- Basic Settings
ViorityCore.InternalPrefix = 'viority_fractionrequest:' -- The Internal Trigger Prefix | Attention you have to change any integrations in other scripts!
ViorityCore.EventWrongToken = function(source) -- This happens when a player tried to trigger an event with the wrong token! Most likely, it will be a cheater who tries to gain unfair advantages through serverside events.
-- You can implement a ban system here!
DropPlayer(source, "❤️ Do not try to cheat on our server!")
end
ViorityCore.Locales = 'de' -- Choose your Language (de or en) | You can add more in the locales folder!
ViorityCore.OS = 'windows' -- Choose your OS (windows or linux)
ViorityCore.ESXInteraction = false -- If you want to use the ESX.ShowHelpNotification instead of our Interaction. Attention this will increase the client-performance!
ViorityCore.Notify = function(message)
print(message) -- Print the Message in the Console (for Debugging)
ESX.ShowNotification(message, 'success', 5000) -- Use the ESX Notification System
TriggerEvent("viority_hud:client:Notify", 1, 1, "XXX", message) -- Use the Viority HUD Notification System
end
-- Fractionrequest Settings
ViorityCore.OpenDefaultKey = 'e'
ViorityCore.nui = {
nui_color = "blue" -- [blue, green, red, purple, yellow]
}
-- Use Viority Menu
ViorityCore.UseViorityMenu = false -- Turn this on if you use our viority_menu otherwise invalid values will occur!
-- Discord Webhook
ViorityCore.Webhook = {
link_orga = "https://discord.com/api/webhooks/XXX/XXX", -- Change the Webhook for the Orga
link_gang = "https://discord.com/api/webhooks/XXX/XXX", -- Change the Webhook for the Gang
link_mafia = "https://discord.com/api/webhooks/XXX/XXX", -- Change the Webhook for the Mafia
color = "3054334", -- Change the Color for the Webhook
author = {
title = "Viority Development", -- Change the Author Title for the Webhook
icon = "https://i.ibb.co/0Mnp3Ch/Logo-with-background.jpg" -- Change the Author Icon for the Webhook
},
withIdentifiers = true, -- Turn this on if you want to use the Identifiers in the Webhook
}
-- Job Requirements
ViorityCore.JobRequirements = {
job_cooldown = 172800, -- Adjust the global Cooldown in Seconds. (In default it is 2 days)
[1] = {
available = true,
playtime = 24,
cash = 99999,
currency = "$",
stranger = {
name = "Solomon",
model = "cs_solomon",
picture = "CHAR_SOLOMON", -- https://wiki.gtanet.work/index.php?title=Notification_Pictures
pos = vector3(-1366.06, 56.67, 53.10),
heading = 92.68,
location = "am Golfplatz",
talk = {
[1] = "Mein Partner hat mir schon von dir erzählt, du willst also ein Unternehmen führen? Erzähl mir mal mehr darüber!",
[2] = "Gefällt mir! Wie kann ich dich außerhalb der Insel kontaktieren?",
[3] = "Ich lasse meine Kontakte spielen und melde mich bald wieder bei dir."
-- Please add more :) !important the last entry is always the end message!
}
},
},
[2] = {
available = true,
playtime = 6,
cash = 49999,
currency = "$",
stranger = {
name = "Snoop Dogg",
model = "g_m_y_famca_01",
picture = "CHAR_MP_SNITCH",
pos = vector3(-41.24, -1748.16, 28.57),
heading = 315.21,
location = "in Los Santos",
talk = {
[1] = "Bruder, der Kollege hat mir schon von dir erzählt, du willst also eine Gang führen? Erzähl mir mal mehr darüber!",
[2] = "Stabil! Wo finde ich dich gelegentlich?",
[3] = "Lass mir bisschen Zeit, ich kläre da was."
}
}
},
[3] = {
available = true,
playtime = 48,
cash = 599999,
currency = "$",
stranger = {
name = "Massimo",
model = "s_m_y_doorman_01",
picture = "CHAR_ORTEGA",
pos = vector3(281.52, 6789.23, 14.87),
heading = 260.00,
location = "in Paleto Bay",
talk = {
[1] = "Du willst also nach Sizilien, hmm? Erzähl mir mal mehr darüber!",
[2] = "Du bist auf dem richtigen Weg! Wie kann ich dich außerhalb der Insel kontaktieren?",
[3] = "Ich beobachte dich, vielleicht sind wir dann im Geschäft!"
}
}
}
}
-- NPCs
ViorityCore.InteractionNPCs = {
-- Ped Models: https://docs.fivem.net/docs/game-references/ped-models/
-- Coordinates: X - Y - Z
-- Heading: Specific Direction (0° - 360°)
{
model = "csb_mp_agent14",
pos = vector3(-18.13, -2439.73, 5.01),
heading = 62.0,
blip = {
usage = true,
name = "Agent 14", -- Blip Name
sprite = 164, -- Blip Sprite
color = 39, -- Blip Color
scale = 0.8, -- Blip Scale
}
},
}
Viority Fraction Request Locales
Reminder: You can create your own locale file in your language 👌
en.lua
ViorityLocales['en'] = {
['orga_name'] = "Organisation",
['gang_name'] = "Gang",
['mafia_name'] = "Mafia",
['orga_create'] = "Constitute",
['gang_create'] = "Constitute",
['mafia_create'] = "Constitute",
['playtime_time'] = "Hours",
['stranger_name'] = "unknown",
['agent_disabled'] = "Sorry, I can't help you in this topic at the moment. Come by sometime else!",
['agent_requirement_playtime'] = "You are not mature enough yet! Get back to me some other time.",
['agent_requirement_money'] = "You're short, I have my fixed fees! Get back to me some other time.",
['agent_cooldown'] = "You were with me just the other day, right? I can't help you out again now!",
['agent_to_stranger_1'] = "I know an old businessman. Meet Him %s",
['agent_to_stranger_2'] = "I've been asking around. Meet my acquaintance %s",
['agent_to_stranger_3'] = "I've been playing my contacts. Meet my contact %s",
['quest_message'] = "Meet the stranger %s",
['stranger_endmessage_1'] = "I got your phone number. I hope you listened carefully!",
['stranger_endmessage_2'] = "Brother I got your number now. I hope for your sake you were listening!",
['stranger_endmessage_3'] = "I have your phone number now, don't ask me how. We don't play games, I hope you listened well!",
['stranger_interaction'] = "Press %s to Interact",
['webhook_request'] = "New %s request!"
}
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