Viority Development
DiscordShop
  • 🏠Home
    • Welcome
    • FAQ
    • Common issues
  • Tutorials
    • βš™οΈProduct
      • How to get the Security Token?
      • How to create new locales?
      • getSharedObject Deprecated
  • 🀝Support
    • Support Policy
    • πŸ‡ΊπŸ‡ΈTicket Rules (EN)
    • πŸ‡©πŸ‡ͺTicket Rules (GER)
  • Products
    • πŸ”’Viority Script Lock
      • How to use
      • JavaScript example
      • Lua example
    • πŸ“‹Viority Advanced Menu
      • πŸ‘€Config Preview
      • Event Command
      • NotifyBoard
      • OpenMenu Event
      • CloseMenu Event
      • UpdateChallengeProgress
      • UpdateAchievementProgress
      • CheckAchievementProgress
      • CheckCurrentLevel
    • 🚘Viority Garage V2
      • πŸ‘€Config Preview
      • OpenGarage Event
      • CloseGarage Event
      • VehicleParkIn
      • VehicleParkIn DV
    • πŸš—Viority Cardealer
      • πŸ‘€Config Preview
      • Vehicle Color Fix
      • OpenCardealer Event
      • CloseCardealer Event
      • UpdateLeasingStatus
      • CheckPlate
      • CheckPlateBlacklist
      • GeneratePlate
    • β›½Viority Gasoline
      • πŸ‘€Config Preview
      • OpenGasoline Event
      • CloseGasoline Event
      • RefillFuelStock
      • GetFuel
      • SetFuel
    • πŸ’³Viority Billingmenu
      • πŸ‘€Config Preview
      • OpenBillingMenu Event
      • CloseBillingMenu Event
    • πŸ’Viority Marry
      • Page
      • πŸ‘€Config Preview
      • StartAnimation Event
      • StopAnimation Event
    • πŸ“ŠViority HUD
      • πŸ‘€Config Preview
        • PMA-Voice Example
        • Saltychat Example
      • Announce Command
      • TriggerNotifySystem
      • UpdateWantedStars
      • UpdateTransactionData
      • UpdateCurrentMission
      • GetWantedStars
    • πŸ•Viority Playtime Rewards
      • πŸ‘€Config Preview
      • ClosePlaytimeReward
      • OpenPlaytimeReward
      • CheckCurrentLevel
    • 🀝Viority Interaction
      • πŸ‘€Config Preview
      • ESX Interaction Integration
      • How to use
    • πŸ†”Viority SupportID
      • πŸ‘€Config Preview
      • getNearestPlayerID
      • getPlayerID
    • πŸ“Viority Register
      • πŸ‘€Config Preview
      • getAllPromocodes
      • getPlayerPromocode
    • 🏒Viority Fraction Request
      • πŸ‘€Config Preview
    • 🌐Viority LifeInvader
      • πŸ‘€Config Preview
    • πŸ””Viority LifeInvader Notify
      • πŸ‘€Config Preview
      • Notify
    • πŸͺ™Viority Trading
      • πŸ‘€Config Preview
      • OpenTradingMenu Event
      • CloseTradingMenu Event
  • πŸ“ŒDiscord Server
Powered by GitBook
On this page
  1. Products
  2. Viority Cardealer

Vehicle Color Fix

πŸ”§ It is absolutely essential to fix Vehicle Color Problems!

This es_extended fix is optional. Please follow all steps carefully!

This fix are for all who have problems with the Vehicle colors e.g. Vehicle colors are not saved

1. Modify the ESX Framework

1.1 Go to the es_extended folder. 1.2 Open the File client > functions.lua. 1.3 Replace the function ESX.Game.GetVehicleProperties.

GetVehicleProperties
ESX.Game.GetVehicleProperties = function(vehicle)
	local color1, color2 = GetVehicleColours(vehicle)
	
	local color1Custom = {}
	color1Custom[1], color1Custom[2], color1Custom[3] = GetVehicleCustomPrimaryColour(vehicle)
	
	local color2Custom = {}
	color2Custom[1], color2Custom[2], color2Custom[3] = GetVehicleCustomSecondaryColour(vehicle)
	
	local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
	
	local extras = {}
	for id = 0, 25 do
		if (DoesExtraExist(vehicle, id)) then
			extras[tostring(id)] = IsVehicleExtraTurnedOn(vehicle, id)
		end
	end

	local neonColor = {}
	neonColor[1], neonColor[2], neonColor[3] = GetVehicleNeonLightsColour(vehicle)

	local tyreSmokeColor = {}
	tyreSmokeColor[1], tyreSmokeColor[2], tyreSmokeColor[3] = GetVehicleTyreSmokeColor(vehicle)

	return {
		model             = GetEntityModel(vehicle),

		plate             = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
		plateIndex        = GetVehicleNumberPlateTextIndex(vehicle),

		bodyHealth        = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
		engineHealth      = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),

		fuelLevel         = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
		dirtLevel         = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),

		color1            = color1,
		color1Custom      = color1Custom,
		
		color2            = color2,
		color2Custom      = color2Custom,

		pearlescentColor  = pearlescentColor,

		color1Type 		  = GetVehicleModColor_1(vehicle),
		color2Type 		  = GetVehicleModColor_2(vehicle),

		wheelColor        = wheelColor,
		wheels            = GetVehicleWheelType(vehicle),
		windowTint        = GetVehicleWindowTint(vehicle),

		extras            = extras,

		neonEnabled       = {
			IsVehicleNeonLightEnabled(vehicle, 0),
			IsVehicleNeonLightEnabled(vehicle, 1),
			IsVehicleNeonLightEnabled(vehicle, 2),
			IsVehicleNeonLightEnabled(vehicle, 3)
		},
		
		neonColor         = neonColor,
		tyreSmokeColor    = tyreSmokeColor,

		dashboardColor    = GetVehicleDashboardColour(vehicle),
		interiorColor     = GetVehicleInteriorColour(vehicle),

		modSpoilers       = GetVehicleMod(vehicle, 0),
		modFrontBumper    = GetVehicleMod(vehicle, 1),
		modRearBumper     = GetVehicleMod(vehicle, 2),
		modSideSkirt      = GetVehicleMod(vehicle, 3),
		modExhaust        = GetVehicleMod(vehicle, 4),
		modFrame          = GetVehicleMod(vehicle, 5),
		modGrille         = GetVehicleMod(vehicle, 6),
		modHood           = GetVehicleMod(vehicle, 7),
		modFender         = GetVehicleMod(vehicle, 8),
		modRightFender    = GetVehicleMod(vehicle, 9),
		modRoof           = GetVehicleMod(vehicle, 10),

		modEngine         = GetVehicleMod(vehicle, 11),
		modBrakes         = GetVehicleMod(vehicle, 12),
		modTransmission   = GetVehicleMod(vehicle, 13),
		modHorns          = GetVehicleMod(vehicle, 14),
		modSuspension     = GetVehicleMod(vehicle, 15),
		modArmor          = GetVehicleMod(vehicle, 16),

		modTurbo          = IsToggleModOn(vehicle, 18),
		modSmokeEnabled   = IsToggleModOn(vehicle, 20),
		modXenon          = GetVehicleXenonLightsColour(vehicle),

		modFrontWheels    = GetVehicleMod(vehicle, 23),
		modBackWheels     = GetVehicleMod(vehicle, 24),

		modPlateHolder    = GetVehicleMod(vehicle, 25),
		modVanityPlate    = GetVehicleMod(vehicle, 26),
		modTrimA          = GetVehicleMod(vehicle, 27),
		modOrnaments      = GetVehicleMod(vehicle, 28),
		modDashboard      = GetVehicleMod(vehicle, 29),
		modDial           = GetVehicleMod(vehicle, 30),
		modDoorSpeaker    = GetVehicleMod(vehicle, 31),
		modSeats          = GetVehicleMod(vehicle, 32),
		modSteeringWheel  = GetVehicleMod(vehicle, 33),
		modShifterLeavers = GetVehicleMod(vehicle, 34),
		modAPlate         = GetVehicleMod(vehicle, 35),
		modSpeakers       = GetVehicleMod(vehicle, 36),
		modTrunk          = GetVehicleMod(vehicle, 37),
		modHydrolic       = GetVehicleMod(vehicle, 38),
		modEngineBlock    = GetVehicleMod(vehicle, 39),
		modAirFilter      = GetVehicleMod(vehicle, 40),
		modStruts         = GetVehicleMod(vehicle, 41),
		modArchCover      = GetVehicleMod(vehicle, 42),
		modAerials        = GetVehicleMod(vehicle, 43),
		modTrimB          = GetVehicleMod(vehicle, 44),
		modTank           = GetVehicleMod(vehicle, 45),
		modWindows        = GetVehicleMod(vehicle, 46),
		modLivery         = GetVehicleMod(vehicle, 48),
		livery            = GetVehicleLivery(vehicle)
	}
end

1.4 Replace the function ESX.Game.SetVehicleProperties.

SetVehicleProperties
ESX.Game.SetVehicleProperties = function(vehicle, props)
	if (props == nil or vehicle == nil or not DoesEntityExist(vehicle)) then return end
	
	SetVehicleModKit(vehicle, 0)
	SetVehicleAutoRepairDisabled(vehicle, false)

	if (props.plate) then
		SetVehicleNumberPlateText(vehicle, props.plate)
	end

	if (props.plateIndex) then
		SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
	end

	if (props.bodyHealth) then
		SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
	end

	if (props.engineHealth) then
		SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
	end

	if (props.fuelLevel) then
		SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
	end

	if (props.dirtLevel) then
		SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
	end

	if (props.color1) then
		ClearVehicleCustomPrimaryColour(vehicle)

		local color1, color2 = GetVehicleColours(vehicle)
		SetVehicleColours(vehicle, props.color1, color2)
	end

	if (props.color1Custom) then
		SetVehicleCustomPrimaryColour(vehicle, props.color1Custom[1], props.color1Custom[2], props.color1Custom[3])
	end

	if (props.color2) then
		ClearVehicleCustomSecondaryColour(vehicle)

		local color1, color2 = GetVehicleColours(vehicle)
		SetVehicleColours(vehicle, color1, props.color2)
	end

	if (props.color2Custom) then
		SetVehicleCustomSecondaryColour(vehicle, props.color2Custom[1], props.color2Custom[2], props.color2Custom[3])
	end

	if (props.color1Type) then
		SetVehicleModColor_1(vehicle, props.color1Type)
	end

	if (props.color2Type) then
		SetVehicleModColor_2(vehicle, props.color2Type)
	end

	if (props.pearlescentColor) then
		local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
		SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
	end

	if (props.wheelColor) then
		local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
		SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor)
	end

	if (props.wheels) then
		SetVehicleWheelType(vehicle, props.wheels)
	end

	if (props.windowTint) then
		SetVehicleWindowTint(vehicle, props.windowTint)
	end

	if (props.extras) then
		for id = 0, 25 do
			if (DoesExtraExist(vehicle, id)) then
				if (props.extras[tostring(id)] ~= IsVehicleExtraTurnedOn(vehicle, id)) then
					SetVehicleExtra(vehicle, id, props.extras[tostring(id)] and 0 or 1)
				end
			end
		end
	end

	if (props.neonEnabled) then
		SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1] == true or props.neonEnabled[1] == 1)
		SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2] == true or props.neonEnabled[2] == 1)
		SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3] == true or props.neonEnabled[3] == 1)
		SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4] == true or props.neonEnabled[4] == 1)
	end

	if (props.neonColor) then
		SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
	end

	if (props.modSmokeEnabled) then
		ToggleVehicleMod(vehicle, 20, true)
	end

	if (props.tyreSmokeColor) then
		SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
	end

	if (props.dashboardColor) then
		SetVehicleDashboardColour(vehicle, props.dashboardColor)
	end

	if (props.interiorColor) then
		SetVehicleInteriorColour(vehicle, props.interiorColor)
	end

	if (props.modSpoilers) then
		SetVehicleMod(vehicle, 0, props.modSpoilers, false)
	end

	if (props.modFrontBumper) then
		SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
	end

	if (props.modRearBumper) then
		SetVehicleMod(vehicle, 2, props.modRearBumper, false)
	end

	if (props.modSideSkirt) then
		SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
	end

	if (props.modExhaust) then
		SetVehicleMod(vehicle, 4, props.modExhaust, false)
	end

	if (props.modFrame) then
		SetVehicleMod(vehicle, 5, props.modFrame, false)
	end

	if (props.modGrille) then
		SetVehicleMod(vehicle, 6, props.modGrille, false)
	end

	if (props.modHood) then
		SetVehicleMod(vehicle, 7, props.modHood, false)
	end

	if (props.modFender) then
		SetVehicleMod(vehicle, 8, props.modFender, false)
	end

	if (props.modRightFender) then
		SetVehicleMod(vehicle, 9, props.modRightFender, false)
	end

	if (props.modRoof) then
		SetVehicleMod(vehicle, 10, props.modRoof, false)
	end

	if (props.modEngine) then
		SetVehicleMod(vehicle, 11, props.modEngine, false)
	end

	if (props.modBrakes) then
		SetVehicleMod(vehicle, 12, props.modBrakes, false)
	end

	if (props.modTransmission) then
		SetVehicleMod(vehicle, 13, props.modTransmission, false)
	end

	if (props.modHorns) then
		SetVehicleMod(vehicle, 14, props.modHorns, false)
	end

	if (props.modSuspension) then
		SetVehicleMod(vehicle, 15, props.modSuspension, false)
	end

	if (props.modArmor) then
		SetVehicleMod(vehicle, 16, props.modArmor, false)
	end

	if (props.modTurbo) then
		ToggleVehicleMod(vehicle,  18, props.modTurbo)
	end

	if (props.modXenon) then
        ToggleVehicleMod(vehicle, 22, true)
        SetVehicleXenonLightsColour(vehicle, props.modXenon)
	end

	if (props.modFrontWheels) then
		SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
	end

	if (props.modBackWheels) then
		SetVehicleMod(vehicle, 24, props.modBackWheels, false)
	end

	if (props.modPlateHolder) then
		SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
	end

	if (props.modVanityPlate) then
		SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
	end

	if (props.modTrimA) then
		SetVehicleMod(vehicle, 27, props.modTrimA, false)
	end

	if (props.modOrnaments) then
		SetVehicleMod(vehicle, 28, props.modOrnaments, false)
	end

	if (props.modDashboard) then
		SetVehicleMod(vehicle, 29, props.modDashboard, false)
	end

	if (props.modDial) then
		SetVehicleMod(vehicle, 30, props.modDial, false)
	end

	if (props.modDoorSpeaker) then
		SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
	end

	if (props.modSeats) then
		SetVehicleMod(vehicle, 32, props.modSeats, false)
	end

	if (props.modSteeringWheel) then
		SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
	end

	if (props.modShifterLeavers) then
		SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
	end

	if (props.modAPlate) then
		SetVehicleMod(vehicle, 35, props.modAPlate, false)
	end

	if (props.modSpeakers) then
		SetVehicleMod(vehicle, 36, props.modSpeakers, false)
	end

	if (props.modTrunk) then
		SetVehicleMod(vehicle, 37, props.modTrunk, false)
	end

	if (props.modHydrolic) then
		SetVehicleMod(vehicle, 38, props.modHydrolic, false)
	end

	if (props.modEngineBlock) then
		SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
	end

	if (props.modAirFilter) then
		SetVehicleMod(vehicle, 40, props.modAirFilter, false)
	end

	if (props.modStruts) then
		SetVehicleMod(vehicle, 41, props.modStruts, false)
	end

	if (props.modArchCover) then
		SetVehicleMod(vehicle, 42, props.modArchCover, false)
	end

	if (props.modAerials) then
		SetVehicleMod(vehicle, 43, props.modAerials, false)
	end

	if (props.modTrimB) then
		SetVehicleMod(vehicle, 44, props.modTrimB, false)
	end

	if (props.modTank) then
		SetVehicleMod(vehicle, 45, props.modTank, false)
	end

	if (props.modWindows) then
		SetVehicleMod(vehicle, 46, props.modWindows, false)
	end

	if (props.modLivery) then
		SetVehicleMod(vehicle, 48, props.modLivery, false)
	end

	if (props.livery) then
		SetVehicleLivery(vehicle, props.livery)
	end
end
PreviousConfig PreviewNextOpenCardealer Event

Last updated 5 months ago

πŸš—