Vehicle Color Fix
π§ It is absolutely essential to fix Vehicle Color Problems!
This es_extended fix is optional. Please follow all steps carefully!
This fix are for all who have problems with the Vehicle colors e.g. Vehicle colors are not saved
1. Modify the ESX Framework
1.1 Go to the es_extended
folder.
1.2 Open the File client > functions.lua
.
1.3 Replace the function ESX.Game.GetVehicleProperties
.
GetVehicleProperties
ESX.Game.GetVehicleProperties = function(vehicle)
local color1, color2 = GetVehicleColours(vehicle)
local color1Custom = {}
color1Custom[1], color1Custom[2], color1Custom[3] = GetVehicleCustomPrimaryColour(vehicle)
local color2Custom = {}
color2Custom[1], color2Custom[2], color2Custom[3] = GetVehicleCustomSecondaryColour(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local extras = {}
for id = 0, 25 do
if (DoesExtraExist(vehicle, id)) then
extras[tostring(id)] = IsVehicleExtraTurnedOn(vehicle, id)
end
end
local neonColor = {}
neonColor[1], neonColor[2], neonColor[3] = GetVehicleNeonLightsColour(vehicle)
local tyreSmokeColor = {}
tyreSmokeColor[1], tyreSmokeColor[2], tyreSmokeColor[3] = GetVehicleTyreSmokeColor(vehicle)
return {
model = GetEntityModel(vehicle),
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
color1 = color1,
color1Custom = color1Custom,
color2 = color2,
color2Custom = color2Custom,
pearlescentColor = pearlescentColor,
color1Type = GetVehicleModColor_1(vehicle),
color2Type = GetVehicleModColor_2(vehicle),
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
extras = extras,
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = neonColor,
tyreSmokeColor = tyreSmokeColor,
dashboardColor = GetVehicleDashboardColour(vehicle),
interiorColor = GetVehicleInteriorColour(vehicle),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = GetVehicleXenonLightsColour(vehicle),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modLivery = GetVehicleMod(vehicle, 48),
livery = GetVehicleLivery(vehicle)
}
end
1.4 Replace the function ESX.Game.SetVehicleProperties
.
SetVehicleProperties
ESX.Game.SetVehicleProperties = function(vehicle, props)
if (props == nil or vehicle == nil or not DoesEntityExist(vehicle)) then return end
SetVehicleModKit(vehicle, 0)
SetVehicleAutoRepairDisabled(vehicle, false)
if (props.plate) then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if (props.plateIndex) then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if (props.bodyHealth) then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if (props.engineHealth) then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if (props.fuelLevel) then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if (props.dirtLevel) then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if (props.color1) then
ClearVehicleCustomPrimaryColour(vehicle)
local color1, color2 = GetVehicleColours(vehicle)
SetVehicleColours(vehicle, props.color1, color2)
end
if (props.color1Custom) then
SetVehicleCustomPrimaryColour(vehicle, props.color1Custom[1], props.color1Custom[2], props.color1Custom[3])
end
if (props.color2) then
ClearVehicleCustomSecondaryColour(vehicle)
local color1, color2 = GetVehicleColours(vehicle)
SetVehicleColours(vehicle, color1, props.color2)
end
if (props.color2Custom) then
SetVehicleCustomSecondaryColour(vehicle, props.color2Custom[1], props.color2Custom[2], props.color2Custom[3])
end
if (props.color1Type) then
SetVehicleModColor_1(vehicle, props.color1Type)
end
if (props.color2Type) then
SetVehicleModColor_2(vehicle, props.color2Type)
end
if (props.pearlescentColor) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if (props.wheelColor) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor)
end
if (props.wheels) then
SetVehicleWheelType(vehicle, props.wheels)
end
if (props.windowTint) then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if (props.extras) then
for id = 0, 25 do
if (DoesExtraExist(vehicle, id)) then
if (props.extras[tostring(id)] ~= IsVehicleExtraTurnedOn(vehicle, id)) then
SetVehicleExtra(vehicle, id, props.extras[tostring(id)] and 0 or 1)
end
end
end
end
if (props.neonEnabled) then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1] == true or props.neonEnabled[1] == 1)
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2] == true or props.neonEnabled[2] == 1)
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3] == true or props.neonEnabled[3] == 1)
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4] == true or props.neonEnabled[4] == 1)
end
if (props.neonColor) then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if (props.modSmokeEnabled) then
ToggleVehicleMod(vehicle, 20, true)
end
if (props.tyreSmokeColor) then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if (props.dashboardColor) then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if (props.interiorColor) then
SetVehicleInteriorColour(vehicle, props.interiorColor)
end
if (props.modSpoilers) then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if (props.modFrontBumper) then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if (props.modRearBumper) then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if (props.modSideSkirt) then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if (props.modExhaust) then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if (props.modFrame) then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if (props.modGrille) then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if (props.modHood) then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if (props.modFender) then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if (props.modRightFender) then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if (props.modRoof) then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if (props.modEngine) then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if (props.modBrakes) then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if (props.modTransmission) then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if (props.modHorns) then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if (props.modSuspension) then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if (props.modArmor) then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if (props.modTurbo) then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if (props.modXenon) then
ToggleVehicleMod(vehicle, 22, true)
SetVehicleXenonLightsColour(vehicle, props.modXenon)
end
if (props.modFrontWheels) then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if (props.modBackWheels) then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if (props.modPlateHolder) then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if (props.modVanityPlate) then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if (props.modTrimA) then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if (props.modOrnaments) then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if (props.modDashboard) then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if (props.modDial) then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if (props.modDoorSpeaker) then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if (props.modSeats) then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if (props.modSteeringWheel) then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if (props.modShifterLeavers) then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if (props.modAPlate) then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if (props.modSpeakers) then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if (props.modTrunk) then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if (props.modHydrolic) then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if (props.modEngineBlock) then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if (props.modAirFilter) then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if (props.modStruts) then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if (props.modArchCover) then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if (props.modAerials) then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if (props.modTrimB) then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if (props.modTank) then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if (props.modWindows) then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if (props.modLivery) then
SetVehicleMod(vehicle, 48, props.modLivery, false)
end
if (props.livery) then
SetVehicleLivery(vehicle, props.livery)
end
end
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